| UPrimitiveComponent::CalculateMass()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual float CalculateMass
(
FName BoneName
)
Returns the calculated mass in kg. This is not 100% exactly the mass physx will calculate, but it is very close ( difference < 0.1kg ).