USkeletalMeshComponent::CanHaveStaticMobility

Skeletal mesh component should not be able to have its mobility set to static

Windows
MacOS
Linux

Override Hierarchy

USceneComponent::CanHaveStaticMobility()

USkeletalMeshComponent::CanHaveStaticMobility()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Syntax

virtual const bool CanHaveStaticMobility() const

Remarks

Skeletal mesh component should not be able to have its mobility set to static

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss