USkeletalMeshComponent::ComponentOverlapMultiImpl

Test the collision of the supplied component at the supplied location/rotation, and determine the set of components that it overlaps

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::ComponentOverlapMultiImpl()

USkeletalMeshComponent::ComponentOverlapMultiImpl()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual bool ComponentOverlapMultiImpl
(
    TArray< struct FOverlapResult > & OutOverlaps,
    const class UWorld * InWorld,
    const FVector & Pos,
    const FQuat & Rot,
    ECollisionChannel TestChannel,
    const struct FComponentQueryParams & Params,
    const struct FCollisionObjectQueryParams & ObjectQueryParams
) const

Remarks

Test the collision of the supplied component at the supplied location/rotation, and determine the set of components that it overlaps

Returns

TRUE if OutOverlaps contains any blocking results

Parameters

Parameter

Description

OutOverlaps

Array of overlaps found between this component in specified pose and the world

World

World to use for overlap test

Pos

Location of the component's geometry for the test against the world

Rot

Rotation of the component's geometry for the test against the world

TestChannel

The 'channel' that this ray is in, used to determine which components to hit

ObjectQueryParams

List of object types it's looking for. When this enters, we do object query with component shape

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