USkeletalMeshComponent::ComputeRequiredBones

Computes the required bones in this SkeletalMeshComponent based on current SkeletalMesh, LOD and PhysicsAsset

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

void ComputeRequiredBones
(
    TArray< FBoneIndexType > & OutRequiredBones,
    TArray< FBoneIndexType > & OutFillComponentSpaceTransformsRequiredBones,
    int32 LODIndex,
    bool bIgnorePhysicsAsset
) const

Remarks

Computes the required bones in this SkeletalMeshComponent based on current SkeletalMesh, LOD and PhysicsAsset

Parameters

Parameter

Description

LODIndex

Index of LOD [0-(MaxLOD-1)]

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