Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void ComputeRequiredBones
(
TArray< FBoneIndexType > & OutRequiredBones,
TArray< FBoneIndexType > & OutFillComponentSpaceTransformsRequiredBones,
int32 LODIndex,
bool bIgnorePhysicsAsset
) const
Computes the required bones in this SkeletalMeshComponent based on current SkeletalMesh, LOD and PhysicsAsset
Parameter |
Description |
---|---|
LODIndex |
Index of LOD [0-(MaxLOD-1)] |