Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
static void ComputeSkinnedTangentBasis
(
USkeletalMeshComponent * Component,
TArray< FVector > & OutTangenXYZ,
TArray< FMatrix > & CachedRefToLocals,
const FSkeletalMeshLODRenderData & Model,
const FSkinWeightVertexBuffer & SkinWeightBuffer
)