USkeletalMeshComponent::DebugDrawClothing

Draw the currently clothing state, using the editor extender interface

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

void DebugDrawClothing
(
    FPrimitiveDrawInterface * PDI
)

Remarks

Draw the currently clothing state, using the editor extender interface

Parameters

Parameter

Description

PDI

The draw interface to use

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