USkeletalMeshComponent::DispatchParallelTickPose

Parallel Tick Pose In the case where we do not want to refresh bone transforms (and would therefore not normally kick off a parallel eval task) we perform this 'mini tick' that kicks off the task.

Windows
MacOS
Linux

Override Hierarchy

USkinnedMeshComponent::DispatchParallelTickPose()

USkeletalMeshComponent::DispatchParallelTickPose()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

virtual void DispatchParallelTickPose
(
    FActorComponentTickFunction * TickFunction
)

Remarks

Parallel Tick Pose In the case where we do not want to refresh bone transforms (and would therefore not normally kick off a parallel eval task) we perform this 'mini tick' that kicks off the task.

Parameters

Parameter

Description

TickFunction

Allows us to create graph tasks for parallelism

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