USkeletalMeshComponent::ExtractCollisionsForCloth

Extract collisions for cloth from this component (given a component we want to apply the data to)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

static void ExtractCollisionsForCloth
(
    USkeletalMeshComponent * SourceComponent,
    UPhysicsAsset * PhysicsAsset,
    USkeletalMeshComponent * DestClothComponent,
    FClothCollisionData & OutCollisions,
    FClothCollisionSource & ClothCollisionSource
)

Remarks

Extract collisions for cloth from this component (given a component we want to apply the data to)

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