Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
static void ExtractCollisionsForCloth
(
USkeletalMeshComponent * SourceComponent,
UPhysicsAsset * PhysicsAsset,
USkeletalMeshComponent * DestClothComponent,
FClothCollisionData & OutCollisions,
FClothCollisionSource & ClothCollisionSource
)
Extract collisions for cloth from this component (given a component we want to apply the data to)