USkeletalMeshComponent::ForceClothNextUpdateTeleportAndReset

Used to indicate we should force 'teleport and reset' during the next call to UpdateClothState.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

void ForceClothNextUpdateTeleportAndReset()

Remarks

Used to indicate we should force 'teleport and reset' during the next call to UpdateClothState. This can be used to reset it from a bad state or by a teleport where the old state is not important anymore.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss