Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
Iterates through all bodies in our PhysicsAsset and returns the location of the closest bone associated with a body that has collision enabled.
location of closest colliding rigidbody, or TestLocation if there were no bodies to test
Parameter |
Description |
---|---|
TestLocation |
location to check against |