USkeletalMeshComponent::GetLinkedAnimGraphInstanceByTag

Returns the a tagged linked instance node.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

UAnimInstance * GetLinkedAnimGraphInstanceByTag
(
    FName InTag
) const

Remarks

Returns the a tagged linked instance node. If no linked instances are found or none are tagged with the supplied name, this will return NULL.

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