USkeletalMeshComponent::GetSkinnedVertexPosition

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

static FVector GetSkinnedVertexPosition
(
    USkeletalMeshComponent * Component,
    int32 VertexIndex,
    const FSkeletalMeshLODRenderData & Model,
    const FSkinWeightVertexBuffer & SkinWeightBuffer,
    TArray< FMatrix > & CachedRefToLocals
)

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