USkeletalMeshComponent::GetWeldedBodies

Adds the bodies that are currently welded to the OutWeldedBodies array

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::GetWeldedBodies()

USkeletalMeshComponent::GetWeldedBodies()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual void GetWeldedBodies
(
    TArray< FBodyInstance * > & OutWeldedBodies,
    TArray< FName > & OutLabels,
    bool bIncludingAutoWeld
)

Remarks

Adds the bodies that are currently welded to the OutWeldedBodies array

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