Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
bool HasValidAnimationInstance() const
Returns whether there are any valid instances to run, currently this means whether we have have an animation instance or a post process instance available to process.