USkeletalMeshComponent::K2_GetClosestPointOnPhysicsAsset

Given a world position, find the closest point on the physics asset.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

bool K2_GetClosestPointOnPhysicsAsset
(
    const FVector & WorldPosition,
    FVector & ClosestWorldPosition,
    FVector & Normal,
    FName & BoneName,
    float & Distance
) const

Remarks

Given a world position, find the closest point on the physics asset.

that this is independent of collision and welding. This is based purely on animation position

Returns

true if we found a closest point

Parameters

Parameter

Description

WorldPosition

The point we want the closest point to (i.e. for all bodies in the physics asset, find the one that has a point closest to WorldPosition)

ClosestPointOnPhysicsAsset

The data associated with the closest point (position, normal, etc...)

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