Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
Given a world position, find the closest point on the physics asset.
that this is independent of collision and welding. This is based purely on animation position
true if we found a closest point
Parameter |
Description |
---|---|
WorldPosition |
The point we want the closest point to (i.e. for all bodies in the physics asset, find the one that has a point closest to WorldPosition) |
ClosestPointOnPhysicsAsset |
The data associated with the closest point (position, normal, etc...) |