TEnumAsByte< EKinematicBonesUpdateToPhysics::Type > KinematicBonesUpdateType
If we are running physics, should we update non-simulated bones based on the animation bone positions.
TEnumAsByte< EKinematicBonesUpdateToPhysics::Type > KinematicBonesUpdateType
If we are running physics, should we update non-simulated bones based on the animation bone positions.