PerformAnimationEvaluation

Overload list

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Name Description

Public function

void

 

PerformAnimationEvaluation

(
    const USkeletalMesh* InSkeleta...,
    UAnimInstance* InAnimInstance,
    TArray< FTransform >& OutSpaceBase...,
    TArray< FTransform >& OutBoneSpace...,
    FVector& OutRootBoneTranslation,
    FBlendedHeapCurve& OutCurve
)

Please use PerformAnimationEvaluation with different signature

Public function

void

 

PerformAnimationEvaluation

(
    const USkeletalMesh* InSkeleta...,
    UAnimInstance* InAnimInstance,
    TArray< FTransform >& OutSpaceBase...,
    TArray< FTransform >& OutBoneSpace...,
    FVector& OutRootBoneTranslation,
    FBlendedHeapCurve& OutCurve,
    FHeapCustomAttributes& OutAttribut...
)

Runs the animation evaluation for the current pose into the supplied variables PerformAnimationProcessing runs evaluation based on bInDoEvaluation.

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