Deprecated
Please use PerformAnimationEvaluation with different signature
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void PerformAnimationProcessing
(
const USkeletalMesh * InSkeletalMesh,
UAnimInstance * InAnimInstance,
bool bInDoEvaluation,
TArray< FTransform > & OutSpaceBases,
TArray< FTransform > & OutBoneSpaceTransforms,
FVector & OutRootBoneTranslation,
FBlendedHeapCurve & OutCurve
)