| UPrimitiveComponent::PutAllRigidBodiesToSleep()
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void PutAllRigidBodiesToSleep()
Force all bodies in this component to sleep.