USkeletalMeshComponent::RefreshBoneTransforms

Update functions Refresh Bone Transforms Each class will need to implement this function Ideally this function should be atomic (not relying on Tick or any other update.)

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

virtual void RefreshBoneTransforms
(
    FActorComponentTickFunction * TickFunction
)

Remarks

Update functions Refresh Bone Transforms Each class will need to implement this function Ideally this function should be atomic (not relying on Tick or any other update.)

Parameters

Parameter

Description

TickFunction

Supplied as non null if we are running in a tick, allows us to create graph tasks for parallelism

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