USkeletalMeshComponent::SetAllBodiesBelowPhysicsBlendWeight

Set all of the bones below passed in bone to be simulated

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

void SetAllBodiesBelowPhysicsBlendWeight
(
    const FName & InBoneName,
    float PhysicsBlendWeight,
    bool bSkipCustomPhysicsType,
    bool bIncludeSelf
)

Remarks

Set all of the bones below passed in bone to be simulated

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss