Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void SetAnimationMode
(
EAnimationMode::Type InAnimationMode
)
Below are the interface to control animation when animation mode, not blueprint mode