USkeletalMeshComponent::SetEnableBodyGravity

Enables or disables gravity for the given bone.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

void SetEnableBodyGravity
(
    bool bEnableGravity,
    FName BoneName
)

Remarks

Enables or disables gravity for the given bone. NAME_None indicates the root body will be edited. If the bone name given is otherwise invalid, nothing happens.

Parameters

Parameter

Description

bEnableGravity

Whether gravity should be enabled or disabled.

BoneName

The name of the bone to modify.

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