| UPrimitiveComponent::SetPhysMaterialOverride()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void SetPhysMaterialOverride
(
UPhysicalMaterial * NewPhysMaterial
)
Changes the current PhysMaterialOverride for this component.
that if physics is already running on this component, this will not alter its mass/inertia etc, it will only change its surface properties like friction.