USkeletalMeshComponent::SetSimulatePhysics

Sets whether or not a single body should use physics simulation, or should be 'fixed' (kinematic).

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::SetSimulatePhysics()

USkeletalMeshComponent::SetSimulatePhysics()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual void SetSimulatePhysics
(
    bool bSimulate
)

Remarks

Sets whether or not a single body should use physics simulation, or should be 'fixed' (kinematic).

that if this component is currently attached to something, beginning simulation will detach it. @param bSimulate New simulation state for single body

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