USkeletalMeshComponent::SetUpdateClothInEditor

Sets whether or not to animate cloth in the editor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

void SetUpdateClothInEditor
(
    const bool NewUpdateState
)

Remarks

Sets whether or not to animate cloth in the editor. Requires Update Animation In Editor to also be true. This is supported only in the editor

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