USkeletalMeshComponent::ShouldCreatePhysicsState

Return true if [CreatePhysicsState()](API\Runtime\Engine\Components\UActorComponent\CreatePhysicsState) should be called.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual bool ShouldCreatePhysicsState() const

Remarks

Return true if CreatePhysicsState() should be called. Ideally CreatePhysicsState() should always succeed if this returns true, but this isn't currently the case

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