USkeletalMeshComponent::SkelMeshCompOnParticleSystemFinished

We detach the Component once we are done playing it.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

virtual void SkelMeshCompOnParticleSystemFinished
(
    class UParticleSystemComponent * PSC
)

Remarks

We detach the Component once we are done playing it.

Parameters

Parameter

Description

ParticleSystemComponent

that finished

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