Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual void SkelMeshCompOnParticleSystemFinished
(
class UParticleSystemComponent * PSC
)
We detach the Component once we are done playing it.
Parameter |
Description |
---|---|
ParticleSystemComponent |
that finished |