| UPrimitiveComponent::SweepComponent()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual bool SweepComponent
(
FHitResult & OutHit,
const FVector Start,
const FVector End,
const FQuat & ShapRotation,
const FCollisionShape & CollisionShape,
bool bTraceComplex
)
Trace a shape against just this component. Will trace against each body, returning as soon as any collision is found.
that this collision may not be the closest.
true if a hit is found
Parameter |
Description |
---|---|
OutHit |
Information about hit against this component, if true is returned |
Start |
Start location of the trace |
End |
End location of the trace |
ShapeWorldRotation |
The rotation applied to the collision shape in world space |
CollisionShape |
Collision Shape |
bTraceComplex |
Whether or not to trace complex |