| USkinnedMeshComponent::TickPose()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
Tick Pose, this function ticks and do whatever it needs to do in this frame, should be called before RefreshBoneTransforms
Return true if anything modified. Return false otherwise
Parameter |
Description |
---|---|
DeltaTime |
DeltaTime |
bNeedsValidRootMotion |
Networked games care more about this, but if false we can do less calculations |