USkeletalMeshComponent::UnbindClothFromMasterPoseComponent

If this component has a valid MasterPoseComponent and has previously had its cloth bound to the MCP, this function will unbind the cloth and resume simulation.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

void UnbindClothFromMasterPoseComponent
(
    bool bRestoreSimulationSpace
)

Remarks

If this component has a valid MasterPoseComponent and has previously had its cloth bound to the MCP, this function will unbind the cloth and resume simulation.

Parameters

Parameter

Description

bRestoreSimulationSpace

if true and the master pose cloth was originally simulating in world space, we will restore this setting. This will cause the master component to reset which may be undesirable.

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