USkeletalMeshComponent::UpdateClothCollision

Updates cloth collision inside the cloth asset (from a physics asset).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Syntax

void UpdateClothCollision()

Remarks

Updates cloth collision inside the cloth asset (from a physics asset). Should be called when the physics asset changes and the effects are needed straight away.

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