USkinnedMeshComponent::CalcMeshBound

Update Mesh Bound information based on input

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

FBoxSphereBounds CalcMeshBound
(
    const FVector & RootOffset,
    bool UsePhysicsAsset,
    const FTransform & Transform
) const

Remarks

Update Mesh Bound information based on input

Parameters

Parameter

Description

RootOffset

: Root Bone offset from mesh location If MasterPoseComponent exists, it will applied to MasterPoseComponent's bound

UsePhysicsAsset

: Whether or not to use PhysicsAsset for calculating bound of mesh

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss