Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
FBoxSphereBounds CalcMeshBound
(
const FVector & RootOffset,
bool UsePhysicsAsset,
const FTransform & Transform
) const
Update Mesh Bound information based on input
Parameter |
Description |
---|---|
RootOffset |
: Root Bone offset from mesh location If MasterPoseComponent exists, it will applied to MasterPoseComponent's bound |
UsePhysicsAsset |
: Whether or not to use PhysicsAsset for calculating bound of mesh |