USkinnedMeshComponent::GetBoneNames

Fills the given array with the names of all the bones in this component's current SkeletalMesh

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void GetBoneNames
(
    TArray< FName > & BoneNames
)

Remarks

Fills the given array with the names of all the bones in this component's current SkeletalMesh

Parameters

Parameter

Description

(out)

Array to fill the names of the bones

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