USkinnedMeshComponent::GetBoneTransform

Get world space bone transform from bone index, also specifying the component transform to use

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

FTransform GetBoneTransform
(
    int32 BoneIndex,
    const FTransform & LocalToWorld
) const

Remarks

Get world space bone transform from bone index, also specifying the component transform to use

Returns

the transform of the bone at the specified index

Parameters

Parameter

Description

BoneIndex

Index of the bone

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