Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
FTransform GetDeltaTransformFromRefPose
(
FName BoneName,
FName BaseName
) const
Get delta transform from reference pose based on BaseNode. This uses last frame up-to-date transform, so it will have a frame delay if you use this info in the AnimGraph
the delta transform from refpose in that given space (BaseName)
Parameter |
Description |
---|---|
BoneName |
Name of the bone |
BaseName |
Name of the base bone - if none, it will use parent as a base |