USkinnedMeshComponent::GetSelectedEditorMaterial

Return value of SelectedEditorMaterial

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

int32 GetSelectedEditorMaterial() const

Remarks

Return value of SelectedEditorMaterial

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