Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void HideBoneByName
(
FName BoneName,
EPhysBodyOp PhysBodyOption
)
Hides the specified bone with name. Currently this just enforces a scale of 0 for the hidden bones. Compared to HideBone By Index - This keeps track of list of bones and update when LOD changes
Parameter |
Description |
---|---|
BoneName |
Name of bone to hide |
PhysBodyOption |
Option for physics bodies that attach to the bones to be hidden |