USkinnedMeshComponent::RequiresGameThreadEndOfFrameRecreate

Return true if this component requires end of frame recreates to happen from the game thread.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::RequiresGameThreadEndOfFrameRecreate()

USkinnedMeshComponent::RequiresGameThreadEndOfFrameRecreate()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual bool RequiresGameThreadEndOfFrameRecreate() const

Remarks

Return true if this component requires end of frame recreates to happen from the game thread.

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