| UActorComponent::SendRenderDynamicData_Concurrent()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void SendRenderDynamicData_Concurrent()
Called to send dynamic data for this component to the rendering thread