| USkinnedMeshComponent::SetPhysicsAsset()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void SetPhysicsAsset
(
class UPhysicsAsset * NewPhysicsAsset,
bool bForceReInit
)
Override the Physics Asset of the mesh. It uses SkeletalMesh.PhysicsAsset, but if you'd like to override use this function
Parameter |
Description |
---|---|
NewPhysicsAsset |
New PhysicsAsset |
bForceReInit |
Force reinitialize |