USkinnedMeshComponent::ShouldDrawDebugSkeleton

Get whether to draw this mesh's debug skeleton

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

bool ShouldDrawDebugSkeleton() const

Remarks

Get whether to draw this mesh's debug skeleton

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss