TArray< TWeakObjectPtr< USkinnedMeshComponent > > SlavePoseComponents
If set, this component has slave pose components that are associated with this
this is weak object ptr, so it will go away unless you have other strong reference
TArray< TWeakObjectPtr< USkinnedMeshComponent > > SlavePoseComponents
If set, this component has slave pose components that are associated with this
this is weak object ptr, so it will go away unless you have other strong reference