USkinnedMeshComponent::UpdateSlaveComponent

Update Slave Component. This gets called when MasterPoseComponent!=NULL

Windows
MacOS
Linux

Override Hierarchy

USkinnedMeshComponent::UpdateSlaveComponent()

USkeletalMeshComponent::UpdateSlaveComponent()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual void UpdateSlaveComponent()

Remarks

Update Slave Component. This gets called when MasterPoseComponent!=NULL

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