Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h |
Include |
#include "Components/SkyLightComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp |
void CaptureEmissiveRadianceEnvironmentCubeMap
(
FSHVectorRGB3 & OutIrradianceMap,
TArray< FFloat16Color > & OutRadianceMap
) const
Computes a radiance map using only emissive contribution from the sky light.