USkyLightComponent::RecaptureSky

Recaptures the scene for the skylight.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h

Include

#include "Components/SkyLightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp

Syntax

void RecaptureSky()

Remarks

Recaptures the scene for the skylight. This is useful for making sure the sky light is up to date after changing something in the world that it would capture. Warning: this is very costly and will definitely cause a hitch.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss