Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h |
Include |
#include "Components/SkyLightComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp |
void UpdateLimitedRenderingStateFast()
Fast path for updating light properties that doesn't require a re-register, Which would otherwise cause the scene's static draw lists to be recreated.