USkyLightComponent::UpdateLimitedRenderingStateFast

Fast path for updating light properties that doesn't require a re-register, Which would otherwise cause the scene's static draw lists to be recreated.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h

Include

#include "Components/SkyLightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp

Syntax

void UpdateLimitedRenderingStateFast()

Remarks

Fast path for updating light properties that doesn't require a re-register, Which would otherwise cause the scene's static draw lists to be recreated.

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