USplineComponent::ApplyComponentInstanceData

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp

Syntax

void ApplyComponentInstanceData
(
    struct FSplineInstanceData * ComponentInstanceData,
    const bool bPostUCS
)

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