USplineComponent::FindQuaternionClosestToWorldLocation

Given a location, in world space, return a quaternion corresponding to the spline's rotation closest to the location.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp

Syntax

FQuat FindQuaternionClosestToWorldLocation
(
    const FVector & WorldLocation,
    ESplineCoordinateSpace::Type CoordinateSpace
) const

Remarks

Given a location, in world space, return a quaternion corresponding to the spline's rotation closest to the location.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss