Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
Include |
#include "Components/SplineComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp |
float FindRollClosestToWorldLocation
(
const FVector & WorldLocation,
ESplineCoordinateSpace::Type CoordinateSpace
) const
Given a location, in world space, return the spline's roll closest to the location, in degrees.